Design a Vintage Nintendo – [PDF Document]

  • 8/6/2019 Design a Vintage Nintendo1/46
  • 8/6/2019 Design a Vintage Nintendo2/46Paso 2Dentro del rectangulo dibuja 3 formas mas pequeas como semuestra.Paso 3Usa buscatrazos para cortar un borde de el rectangulo para quesolo las esquinas superiorstengan las puntas redondeadas.Paso 4
  • 8/6/2019 Design a Vintage Nintendo3/46Coloca la forma en el fondo, duplica y coloca la vercion rotadade la forma en la partesuperior.Paso 5Continua usando formas simples para componer las porciones delcontrol. Para hacer lacruz de direccion encima dos rectangulos yunelos con el boton que se encuentra en laventana Buscatrazos.Paso 6Dependiendo de la forma en la que estes trabajando, hacer unaversion mas pequea o masgrande de la forma no es tan simple como reducer o agrandar eltamao. En el caso de lacruz de direccion. Si solo copias y pegas yagrandas no quedar un espacio igual entre lasformas. Usando la siguiente tecnica es facil crear una versionmas pequea de una formacompleja.
  • 8/6/2019 Design a Vintage Nintendo4/46Selecciona el objeto y ve a Objeto>Forma>Desplazamiento deforma escribe la cantidadde Desplazamiento Offset que quisieras y presiona aceptar.y Si estas trabajando en un version anterior, aumenta el puntajedel trazo de la forma,despues ve a:Objeto>Expandir Relleno y Trazo activados>Aceptar.
  • 8/6/2019 Design a Vintage Nintendo5/46Paso 7Give offset to the rectangle, around the two middle buttons andthe circles on the right.Da Offset a el rectangulo, que esta alrededor de los dos botonesmedios y a los circulos enla derecha.O usa el paso anterior (Expandir).Paso 8Repite lo mismo con el rectangulo atras de los rectangulospequeos..
  • 8/6/2019 Design a Vintage Nintendo6/46Paso 9Usa degradado de rojo a blanco, rellena los circulos como semuestra. Nota que eldegradado debe tener tres puntos: blanco, rojo y rojo oscuro
  • 8/6/2019 Design a Vintage Nintendo7/46Step 10Give the background of the controller a grey to black gradient.Be sure to use a rich blackand not a grayscale black. Rich black is the color black that iscomprised of «R,»G,» and»B» values. To take it one step further, use a zero valuefor «R,» G,» and «B.»Note: If this illustration were going to be printed at aprinting facility you would use aCMYK model. Rich black for thatmodel would be C=40, M=30, Y=20 and K=100. Thechart below shows a rich black color model for RGB artwork.
  • 8/6/2019 Design a Vintage Nintendo8/46Step 11Make the arrows that go on the dpad by using simple shapes. Usethe Star Tool to make thetriangle.TIP: Adjust the number of points on the Star Tool by pressingthe up or down arrow whileyou draw the star.
  • 8/6/2019 Design a Vintage Nintendo9/46Step 12Align your shapes vertically and click Add to Shape Area, asindicated below, followed byclicking Expand.Step 13Place the arrows over the dpad. Use the Align Palette to ensureeverything is perfectly linedup.
  • 8/6/2019 Design a Vintage Nintendo10/46Step 14Give the inner-most rectangle and two buttons an inner glow bygoing to Effect > Stylize >InnerGlowMake sure the fill color of the two buttons is light enough sothe inner glow is visible. Also,ensure you select Multiply forMode.
  • 8/6/2019 Design a Vintage Nintendo11/46Step 15Do the same thing for the inner-most circle on the otherbuttons.
  • 8/6/2019 Design a Vintage Nintendo12/46Step 16And again on the arrows, alter the Opacity and Blur to fit eachelement you are adding anInnerGlow to.
  • 8/6/2019 Design a Vintage Nintendo13/46Step 17To quickly create highlights on the edge of the arrows, firstselect all four arrows andmerge them in the Pathfinder using the Add to Shape Area option.After that, duplicate thearrows and stagger them as shown below.Select both sets of arrows and again clickSubtract from Shape Area followed by Expand.
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  • 8/6/2019 Design a Vintage Nintendo15/46Step 18To add to the overall realism of the controller, we’ll add areflection to the dpad. Draw arectangle and rotate it slightly. Layer the rectangle over thedpad, select both shapes andclickDivide in the Pathfinder. Go toObject > Ungroup. Delete the leftover shapes aroundthe outside of the dpad.Step 19Give both halves of the dpad a subtle gradient. Remember to usea rich black instead of agrayscale black.
  • 8/6/2019 Design a Vintage Nintendo16/46Step 20Add some text of your choosing. In order to give text a gradientyou will first need to selectthe text and go to Type > CreateOutlines. Now, fill the text with a gradient of yourchoosing.
  • 8/6/2019 Design a Vintage Nintendo17/46Step 21Create the highlight over the buttons in the same manner that wedid for the highlight onthe dpad arrows. Start by overlapping twocircles.Step 22Place the highlight over the buttons and adjust their Opacity toabout 50%.
  • 8/6/2019 Design a Vintage Nintendo18/46Step 23To make an intense highlight on the bottom of the button we’llstart by drawing an Ellipseusing the Ellipse Tool (L.)
  • 8/6/2019 Design a Vintage Nintendo19/46Step 24Go to Object > Envelope Distort > Make with Warp SelectArc from the Style dropdown and enter a negative value for the Bend. Click OK.Step 25Use the Direct Selection Tool (A) to fine-tune the handles andpoints of the shape.
  • 8/6/2019 Design a Vintage Nintendo20/46Step 26We can create a realistic drop shadow for the objects byblurring a shape that is similar tothe object that we’d like to create a shadow for. Make a shadowfor the two buttons in themiddle by blurring a rounded rectangle bygoing to Effect > Blur > Gaussian Blur.TIP: Make sure your artwork is at the scale you’d like it to beat before you apply any blureffects as blur effects do not scale regardless of any optionsyou select in Illustrator’sPreferences.
  • 8/6/2019 Design a Vintage Nintendo21/46Step 27Place the shadow behind the buttons, set the mode to Multiplyand adjust the Opacity toabout 50% (in the Transparency Palette).
  • 8/6/2019 Design a Vintage Nintendo22/46Step 28Create highlights and lowlights for the top and bottom of thecontroller by using the basiccontroller shape as a starting point.Layer two shapes on top of each other and in the PathfinderPalette select ExcludeOverlapping Shape Areas followed by Expand.If you need to break the shapes up afterthat, Select Divide then go to Object > Ungroup.
  • 8/6/2019 Design a Vintage Nintendo23/46Step 29Place the highlight at the top and the lowlight at the bottom.Give each shape a tenuousgradient.
  • 8/6/2019 Design a Vintage Nintendo24/46Step 30To create the impression of a recessed area, give the shapehighlighted below a slightgradient that is darker on the top.
  • 8/6/2019 Design a Vintage Nintendo25/46Step 31To make the video game cartridge use rectangles that have beenmerged together as astarting point.
  • 8/6/2019 Design a Vintage Nintendo26/46Step 32Use the rounded corner rectangle as we did in several previoussteps to create the moredetailed areas.
  • 8/6/2019 Design a Vintage Nintendo27/46Step 33To easily create a pattern of multiple rectangles simply drawtwo rectangles and place themthe desired distance apart.
  • 8/6/2019 Design a Vintage Nintendo28/46Step 34Select both rectangles and go to Object > Blend > BlendOptions Select Specified Stepsand enter a number of around 20. Click OK.
  • 8/6/2019 Design a Vintage Nintendo29/46Step 35Go to Object > Blend > Make and the result will producesomething similar to the imagebelow. In order to continue to editthe shapes you will need to go to Object > Expand.
  • 8/6/2019 Design a Vintage Nintendo30/46Step 36Give the cartridge a radial gradient.
  • 8/6/2019 Design a Vintage Nintendo31/46Step 37The label will also need a simple grey to white gradient.
  • 8/6/2019 Design a Vintage Nintendo32/46Step 38Give the triangle an inner glow by going to Effect > Stylize> InnerGlow
  • 8/6/2019 Design a Vintage Nintendo33/46Step 39Add a hairline (thin) stroke to the triangle by using the StrokePalette.Step 40Select the pattern of rectangles and apply a slight gradient tothem too.
  • 8/6/2019 Design a Vintage Nintendo34/46Step 41Give the impression of depth by duplicating the rectanglepattern and filling it with a darkergray color. Since we’re not going for an intense black, you donot have to worry about usingrich black.
  • 8/6/2019 Design a Vintage Nintendo35/46Step 42Select the rectangle that’s near the top edge of the cartridgeand give it an Opacity of about85%.
  • 8/6/2019 Design a Vintage Nintendo36/46Step 43Add small highlights to the edge of the cartridge by giving therectangle a faint gradient.
  • 8/6/2019 Design a Vintage Nintendo37/46Step 44Give the side a gradient too.
  • 8/6/2019 Design a Vintage Nintendo38/46Step 45Creating the feather is easier than you may think. Use thePencil Tool (N) and draw anorganic feather shapes as shown.
  • 8/6/2019 Design a Vintage Nintendo39/46Step 46Draw the areas that cut into the feather using the Pencil toolas well. It may be easier todraw a couple of these shapes at atime, instead of all of them at once.
  • 8/6/2019 Design a Vintage Nintendo40/46Step 47Use the Subtract from Shape Area option to remove the shapesfrom the main part of thefeather.
  • 8/6/2019 Design a Vintage Nintendo41/46Step 48Use the Pen Tool (P) to draw the middle part of the feather andgive the feather a brilliantred gradient.
  • 8/6/2019 Design a Vintage Nintendo42/46Step 49It’s virtually effortless to give the impression of the featheras being an illustration on thecartridge label by using the following technique. Copy thecartridge label and remove boththe stroke and fill. Make sure thisshape is in front of the feather, select both the feather andthe cartridge shape and go to Object > Clipping Mask >Make. Now, everything outside ofthe cartridge area will be maskedout!
  • 8/6/2019 Design a Vintage Nintendo43/46Step 50Create the background by using the Rounded Rectangle Tool. Fillit with an intense bluegradient.
  • 8/6/2019 Design a Vintage Nintendo44/46Step 51Select the main shapes that comprise the controller and thecartridge. Go to Effect > Stylize> OuterGlow Be sure to setthe Mode to Screen, so your outer glow is visible.Step 52Create one shadow for both the controller and cartridge byblurring a rectangle whose fill isa gradient with white on bothedges. In the Transparency Palette, set the mode to Multiplyand adjust the Opacity to about 90%.
  • 8/6/2019 Design a Vintage Nintendo45/46Step 53Finish the illustration by blurring a rectangle and placing itbehind the controller. This willgive the illusion of the controllerfloating in front of the cartridge.Final Image PreviewHere is the final illustration! Since the surfaces and overallstyle of the controller andcartridge are flat and square, this style of vector illustrationworks perfect. Are you ready tostep up your vector game?
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